How To Create a Fledgling:
The goal is to replace the mortal’s blood with vampire blood.
There is a quality to vampire blood that gives the
mortal a pleasant sensation so initially they would drink. The taste
is not so great, until the mortal begins the transition to fledgling
(about halfway through the process).
There are many acceptable methods as long as the
goal is met.
1. A vampire could drain a mortal and return them
from the brink of death with their own blood. This method doesn’t
need the mortal’s permission.
2. A vampire could cycle the blood by drinking
from the mortal whilst being drunk from. This method would require
the mortal’s willingness.
3. A blood transfusion would work, should enough
blood be gained.
Age of the Vampire
If a vampire survives long enough, they will find benefits as they
age.
Fledgling – 0 to 1 year
Needs to feed on at least one fully drained mortal a night (or 2
if they don’t wish to kill)
A bullet wound would take about two hours to heal, but drinking
blood will speed it up
Without a sire to teach them, they will be clumsy when they bite
They have no vampiric mental abilities (unless they were not human
when sired)
The sun would dissolve them on the spot, leaving ash in a couple
of seconds.
Youngling – 2 to 20 years
Needs to feed on at least one fully drained mortal a night (or 2
if they don’t wish to kill)
A bullet wound would take about an 1 to 2 hours to heal depending
if their age is closer to 2 years or 20, but drinking blood will
speed it up
Even without a sire, they’ve figured out most things by now
Some vampiric abilities might be showing if they put effort into
learning them, such as celerity (speed), and telepathy (mind-reading).
The sun would dissolve them within 5 seconds. If they stepped out
into the sun and then straight back into shadow, they’d be
hideously burned and that would heal very slowly (would take years).
It would remain painful until it healed.
Neophyte - 21 to 99 years
Only needs to feed every second or third night, depending on how
far along they are.
A bullet wound would take about 30-40 minutes to heal, but drinking
blood would heal it up right away
With some initial practise, they should have a good grasp on celerity,
but telepathy would still be a chore.
The sun would burn them a little slower, giving them 10 seconds
in the light before they are destroyed. Any burns from the sun,
even slight ones, would be extremely painful until fully healed
(which would take years).
Vampire – 100 to 999 years
Only needs to feed once every third night or couple of weeks, depending
on how far along they are.
A bullet wound would take about 10-40 minutes to heal (depending
on how old they are), but drinking blood would heal it up right
away
Telepathy is easier, but not available without practise
The sun would likely destroy them within 10-20 seconds. Burns would
be painful until healed (which would take years) and disfigure them.
Ancient – 1000+
RARE
Only needs to feed once a month, or even less depending on how old
they are.
A bullet wound would take 2 minutes to heal.
Celerity is easily achieved, whether learned or not.
Telepathy is easy as long as it has been studied. The ability is
there, but effort needs to be taken. Practising all the way through
means the Ancient has amazing mental powers – even to the
point of levitation. Note that any display of such powers is taxing
on the mind, and vampires cannot automatically read from other supernatural
beings – only from humans. A mind-read to a vampire would
feel ticklish, or even needling.
The sun would burn them very slowly, so a quick step out would tan
them.
Anything over 2 seconds in the sunlight would be painful for a few
months. A tan would be made in a second. Note that a tan made this
way would lower their stamina to the sun, therefore the next step
outside in the daylight would be extremely painful. They’d
take about 30 seconds to burn to death. Anything more than 10 seconds
would make them look really bad, for about a year. The pain would
be excruciating until healed.
Infusco Vampire Types (as
defined by the Oligarchy)
The Oligarchy of the nameless city will define vampires into sub-groups
depending on the personality or status of the vampire in question.
When the Oligarchy brands a vampire into a certain type, it tends
to stay with them. (Note to those playing vampires other than Infusco
types – such as Masquerade – your vampire will be defined
by the Oligarchy as one of the types below).
Disturbed: Anguish at
becoming a vampire leads to a mental break from reality, or some
erratic behaviour. Anyone that’s a little unpredictable or
even quirky might fall into this group.
Rogue: A violent or excessive
vampire, usually frowned upon by the Council for murders only lessen
the mortal herd. Sometimes Rogues are ‘hunted’ by other
vampires, especially by the Humanist.
Humanist: Is bound to
human life so much that they try to live as humanly as possible.
They might still kill (such as self-defense), but most of them choose
not to or do so either rarely or by accident. They usually wish
they were human again.
Changeling: When a vampire
is created out of a non-human, they are usually viewed with suspicion.
Any mixed species vampire is considered a changeling, such as a
Vamp-Shifter. Vampires claim these to be their own, and are annoyed
that Shifters don’t recognise that.