<< NIGHTMARE
>>
[ Information provided by member: Adrienne Draconovich
]
Class:
Fae
Other Names: Baku, Dyaus Pita, Ghandharva,
Pooka, Nightmare, Nightmar, Nightmart, Alps, Teutons Horses,
Grant
Cultures
In
various cultures about the world are tales of creatures that
manipulate dreams or the dreamer...mythical horselike creatures
that protect the sleeper, or devour their dreams. Some speak
well, some speak ill. All speak of the Nightmares, though
of many different names.
What
is a Nightmare?
A creature of the Dreamworld that manipulates and feeds off
the dreams of those that walk the waking world. Neither malicious,
nor supportive, they follow their own path, truly representing
the fine gray area between good and bad. Nightly, a Nightmare
will tread upon the waking world in search of fresh dreams
to harvest.
|
|
|
Appearance
This breed of unique creature bears two forms. One being a horselike
form...some looking like a simple horse, or pegasus, while others
may be so elaborate to have a lion's head with a horses's body.
Another famed image is of a pitch black horse with eyes, breath,
and hooves aflame. They are normally a dark colour with ranges
from black to a cobalt blue. Some even bear unicorn forms...and
there is theory that the two breeds may very well be related.
The second
form is the humanoid form. They tend to be rather beautiful in
appearance, bearing their equine majesticness in this figure...with
hair the same colour as their beast form pelts. There are difficulties
in revealing this form among Humans...as they tend to retain certain
elements of their beastform....be it glowing eyes, a horn or even
wings. There is also an eerie glamour about them...an ethereal
exotic aura they exude without concious knowledge.
Gender
Contrary to what the common english name implies, there are male
and female variants. 'Mare', rather than of a female horse, is
derived from the ancient germanic term for 'demon'.
Lifespan
By their nature, Nightmares do not age...surving from host to
host in the Dream World. However, matters of procreation are near
impossible for the species...mostly spawning from a particularly
potent dream by a powerful being. In these times, there are barely
a hundred of these fabled creatures left. Long lived, they are
far from immortal. In the waking
physical realm, they are as vulnerable as humans.
Feeding
In order to survive, Nightmares must feed off dreams. Similar
to food, different dreams have different tastes...and certain
Nightmares prefer one kind over another. They also tend to alter
the dreams of their chosen 'victim', controlling the dreams into
incredibly vivid and intense states, magnifying the intensity
of the over all feel...horror, fear, passion, joy. In doing so,
they must lay over their chosen's chest or body to glean the essence
of these dreams...and while they are feeding, the sleeper is rendered
immobile until the Nightmare is cast off. Folklore warn of death
should one of these creatures be provoked to feed too deeply...the
stress on the victim's body stopping the heart or ceasing the
breathing.
Once the victim
DOES wake up, they will be having a level of exhaustion equivalent
with the severity of the dream or nightmare. Immediately after
waking, they will remember nothing of the dream. However...as
time goes by bits and pieces of the lost dream will return along
with the strange person or beast that seemed to be in it. For
some, finding this elusive 'dream weaver' becomes an obsession.
For other that experience a feeding more than once, some gain
an addiction to it, a craving for an entirety or more of those
dream snippits they can only recall partially recall.
Weaknesses
There are a variety of weaknesses that bind these enchanted creatures.
- Plugging
a keyhole. By allowing a Nightmare in a room and sealing it
to keep them from escaping, they are bound to fulfill a task
or demand to the person that sealed them within.
- Keeping
iron in the bed. A Nightmare will not feed off a person who
sleeps with iron in the bed with them.
- Individual
weakness. Each Nightmare, as all are different, bears a different
weakness....a gease. Something that, when used properly, will
put the creature utterly at the mercy of the one. However, these
are jealously guarded secrets and are not easily discerned.
- Prized.
Magi and other creatures have searched to try to trap one of
these elusive creatures of the dream world for various reasons.
Their beast forms often contained rare componants sought after
by alchemists or collectors. others simply seek to trap one
for status symbols or glorified beasts of burden. Their blood,
however, is a sought after item...being an intense stimulation
enhacement as well as aphrodesiac properties.
Abilities
- Dream Manipulation.
By laying or sitting on a person, a Nightmare can manipulate
and alter a person's dreams. While they are atop them in such
a manner, feeding...the person is unable to move unless the
Nightmare is disrupted.
- Traversing
the Rift. A Nightmare can easily slip between the physical realm
and the dream world.
- -Illusion.
These ethereal creatures are quite good at casting illusions...making
themselves look like different creatures, or make it seem a
table was elsewhere in a room. Harmless but efficient.
- Iron Mind.
Such things like illusions and commanding magic bear little
effect on these enchantede folk... their entire nature revolving
around such things naturally. They are, however, notoriously
naieve and lacking in the understandings of things such as sarcasm...
making convicing through words easier than wasting the energy
to attempt other methods.
Artwork: Adrienne Draconovich
(RPC Member), Equinox
|